my pWads

I'm playing with editing in order to improve my Doom play, and to be able to understand existing wads that I look at in an editor.

Understand that I am an absolute beginner and I will be making all those beginner's mistakes. Here goes...

jc-masada.zip 11 Jan 2001
My fourth wad, in which I wrestle with stairs, void space, cutting/pasting objects, pwad grouping (ie, multiple levels) and WinDEU in general. Based on the historical war/siege on Masada in the Middle East that happened in the 1st century. You get to play both sides in subsequent levels. Warning: there are some really long linedefs in this wad (like 8000 units). Your engine may crash.
jc-third.zip 4 Jan 2001
My third wad, in which I try to make windows, difficulty levels, texture alignment, tcount, and the RMB reject map builder

I don't know why the pic came out so dark, although I did use WinDEU for some of it.

jc-second.zip 1 Jan 2001
My second wad, which documents my struggles with lifts, teleports, inset doors, and texture replacement.
jc-first.zip 30 Dec 2001
My first lame attempt at understanding how this stuff works.

Tools of the Trade

Here's the stuff I used on the wads above.

$Id: mywads.orb,v 1.14 2006/11/27 20:05:26 mouse Exp $

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